Jump Between Dimensions in Indie Platformer Double Pug Switch - Review
Double Pug Switch is a 2D puzzle platformer from British developer The Polygon Loft. This one sort of snuck up on me and only came onto my radar a few days before release. Thanks go to the developer for a copy of the Steam version of the game to allow me to write up this review. Out of curiosity I also picked up a copy of the game on Android and will cover aspects of this version too.
The basic premise of the game is pretty simple - Whiskers the cat has spilled
two test tubes of portal fluid, resulting in both him and you (Otis the pug)
being sucked out of the Professor's lab and into an alternate dimension.
You must travel through this alternate dimension in search of Whiskers so that
you can both return to reality.
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Otis emerges from the portal into one of the levels |
The game takes place over 32 fiendish levels across 4 separate
dimensions. After completing this 'core' game there is also the Whiskers
of Wrath to tackle, a hardcore dimension which does not feature checkpoints in
the levels and will be the ultimate test of your skills.
The first time I played the game I was struck by just how tricky it is. Don't let the cute graphics and subject matter fool you, there will be levels which drive you mad. Whilst you will run automatically and only need to worry yourself with two buttons, I often found myself hitting the wrong button, or just getting flustered with the quick movements. One of your buttons is for jumping whilst the other allows you to switch between 2 dimensions and become your interdimensional twin.
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Switching between Otis and his interdimensional twin |
The key with everything you are doing in the game is timing. Your
run speed is a constant so you have to learn how to time things based on this
pace. Not only do you need to jump between various platforms, you also
need to dodge spikes and determine which dimension each of the platforms is
on. This is helped by each dimension having a different colour scheme
but frustration builds up quickly when you hit the jump key instead of the
switch key, or get mistime your switch and find yourself falling through the
platform you wanted to land on, or even landing on some spikes. Jumping
isn't just as straightforward as hitting the jump key. a quick tap will
make Otis do a small hop, whilst a longer press will result in a longer and
higher jump.
Each level (with the exception of boss levels and those within the Whiskers of
Wrath content) have two checkpoints. I've found that these are often
conveniently located just before the areas I'm having trouble with, but that
does not make them even spread through the level. Rather than being at
~33% and ~66% of the way though the level they vary and you can get a
checkpoint very quickly at the start, or feel you have passed a decent amount
of the level before hitting one. I had also expected the levels to get
progressively harder as I went through the game, I did find that the
difficulty varied and I would have a level I completed within a few tries
immediately after one which had taken me a good number of attempts.
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Headed towards a platform in another dimension - better watch out for those spikes! |
Whilst having a game controlled by two buttons seems like a great idea, I did
find that I experienced some issues with this. Whilst playing with an
XBOX controller things weren't too bad with A being jump and B being switch
(although my right thumb did start to ache after a while). On the
keyboard however I found it to be really tough. Jump is bound to Z and
switch to X which often led to mis-hits of keys where I'd catch the edge of
the wrong key, or even just completely hitting the wrong key in my rush to
press something. Added to the lack of key rebinding this made the
keyboard experience less than ideal. For me having jump and switch bound
to the triggers of the controller and perhaps Z and > keys just to make to
controls feel more balanced.
When it comes to the Android version, there are a few differences. The
first is cost with the PC and console versions costing £6.99, whilst the iOS
and Android versions cost a fraction of that at £1.99. This reduced cost
does come with one drawback however - the dreaded in-app purchases.
These allow you to purchase tokens which can be used to unlock levels without
completing the previous ones, or give you faster access to the various hats in
the game which you can purchase with coins gathered in the levels and are
simply cosmetic items.
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The level select screen on mobile with the option to bypass levels for tokens which are an IAP |
The controls do transfer excellently to mobile devices however. With the
simplicity of 2 buttons your screen is basically split into two active
zones. Tapping anywhere on the left side of the screen will cause Otis
to jump, whilst tapping on the right will cause a dimensional shift.
Playing on a Galaxy S10 I can honestly say that this will be one of those
games that is great to kill some time - whip out your phone, play a couple of
levels or runs, get frustrated and turn it off again and at the price it's
literally just a cup of coffee.
Whilst I've only put in about an hour or so to each version so far, I can see
this being in my regular rotation, especially on my phone. In the short
time I've played I have managed to complete the first set of levels, including
the first boss level which is very reminiscent of a Robotnik battle from
Sonic, placing me about a quarter of the way through the 'base' content.
I'd say that this probably has a few hours in it for most people, although you
can try to maximise everything and gather all of the difficult to reach purple
coins and go for that 100% completion. I think that the price reflects
the limited content and I'm sure that as I play on the levels will get
progressively harder.
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Facing Whiskers who has decided to call himself Lord Sker in a boss level - dodge the missiles and avoid the spikes to reach the portal out of the level |
Double Pug Switch is out now on all platforms at £6.99 for PC and consoles and
£1.99 for mobiles.
Disclaimer: Whilst a Steam key was provided by the developer no further
compensation was received, nor conditions imposed, in return for this
review. All thoughts are those of the author.
Jump Between Dimensions in Indie Platformer Double Pug Switch - Review
Reviewed by Parcival
on
October 23, 2020
Rating:

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